Pushing, rolling & coasting
Every push is a short burst of force. Then rolling resistance slowly takes it back.
When you push, your foot shoves the ground backwards and the ground shoves you forwards. Once you're coasting, rolling resistance (Crr × m g) slows you at a = Crr × g, so you roll a distance d = v² ÷ (2 Crr g) before stopping (ignoring air drag).
| Speed after pushing | Surface | Crr | Rolls about |
|---|---|---|---|
| 4 m/s (14 km/h) | Smooth skatepark concrete | 0.01 | ≈ 82 m |
| 4 m/s | Rougher concrete | 0.02 | ≈ 41 m |
| 3 m/s (11 km/h) | Rougher concrete | 0.02 | ≈ 23 m |
4² ÷ (2 × 0.02 × 9.81) ≈ 41 m. Speed squared means a slightly harder push carries you much further. Air drag and small stones shorten real distances.
Pushing well
- Weight on the front foot, over the front truck, so the board stays under you while the back foot pushes.
- Short, smooth pushes beat big lunges: you stay balanced and can stop.
- Learn to stop first: foot-brake (drag the back foot), or step off safely at low speed.
To coast twice as far, how much faster do you need to be going?
d ∝ v², so √2 ≈ 1.4 times faster.